
Eula acceptance fails if the local AppData path is missing The render progress is not always displayed in the VFB's status bar Scatter does not respond to changes of the host's face normals Live Link component's "export animation" does not work for Vantage Rhino Decals are not rendered correctly in production for cylindrical and spherical projections Enabling one of the new Translucency modes of the BRDFVRayMtl during interactive rendering causes issues Light Mix does not work correctly on GPU when the camera Auto Exposure is enabled Materials are duplicating when assigned to an object in a specific project Changing Rhino Decal stack order is not considered by V-Ray Make sure that any Cryptomatte render elements are deleted from the scene before a live DR connection is established Improve the VGeo component's render mesh generation Crash when maximizing or restoring a view with running viewport rendering Increasing the GI depth during GPU interactive rendering causes a crash with specific scenes All renders render black using the bleeding edge builds Setting material translucency to SSS does not respond during interactive rendering Render in project component throws an error if a material from file node with multi-layered vrmat is hooked up SubD geometry is rendered with visible edges in VPR Increasing output size during interactive rendering increases the image size but not the render region
#VRAY 3.6 FOR RHINO 6 CRACK DOWNLOAD UPDATE#
Changing Rhino Decal stack order doesn't trigger Interactive update Rhino's Help menu url for V-Ray leads is outdated Proxy Mesh materials duplicate on undoing the proxy's deletion The On-demand Mipmapping GPU option causes issues with the V-Ray Decal Memory leak when evaluating textures using the TextureEvaluator Scene with Visual ARQ elements has Inceased RAM usage when V-Ray is enabled Sort Material from Project component's dropdown list alphabetically Add Intel Open Image Denoiser in Grasshopper Crash when the V-Ray plugin is loaded in the current session Lost material assignment after pasting a block twice between parallel sessions Incorrect interpretation of boolean input parameters and returned values in scripts Decal's material is duplicated after Undo of its deletion Setting the Material of the Decal to None does not trigger Interactive update All the default VFB shortcuts are missing Rhino mapping does not affect the Scatter Density map Implement Python script transaction wrapper Improve naming of the python scripting methods RectLight to use Plane instead of pos+target in GH Other improvements and fixes - Improvements and fixes cover workflows related to VFB, GPU engine performance, Decals, Scatter, error logging, script access and more Enhanced Curvature texture - A number of new parameters are added to extend the artistic control Easier to set up, without the need for pre-calculated photon maps Progressive Caustics - V-Ray's new progressively calculated caustics achieve real-world reflections and refractions in less time. Rhino 8 support - An experimental support for Rhino 8 is added
